Friday, May 3, 2024

Design Patterns: Elements of Reusable Object-Oriented Software Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

gof design patterns

The example below shows a simple implementation of a Geo Coder where a Proxy acts as an intermediate interface that stores coordinates in a cache to speed up queries that already happened. The consumer client of this isn’t really aware, or cares about, when things are returned from the proxy or the original source. This pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. Takes out the responsibility of instantiating an object from the class to a Factory class.

Implementation

Software design patterns classification and selection using text categorization approach - ScienceDirect.com

Software design patterns classification and selection using text categorization approach.

Posted: Fri, 11 Oct 2019 09:57:47 GMT [source]

Reuse by subclassing is often referred to as white-box reuse. The class defines the object’s internal state and the implementation of its operations. In contrast, an object’s type only refers to its interface – the set of requests to which it can respond.

Putting Reuse Mechanisms to Work

Acquaintance is a weaker relationship than aggregation and suggests much looser coupling between objects, which can often be desirable for maximum maintainability in designs. They warn that the implementation of a subclass can become so bound up with the implementation of its parent class that any change in the parent's implementation will force the subclass to change. Furthermore, they claim that a way to avoid this is to inherit only from abstract classes—but then, they point out that there is minimal code reuse. Object composition is defined dynamically at run-time through objects acquiring references to other objects. Composition requires objects to respect each others’ interfaces. Objects are accessed solely through their interfaces, we don’t break encapsulation.

Java Object Class

You can even go fancy and use a builder object to create the actual Chain of Responsibility, like the gorilla mux project does. It continues to be a widely used pattern all over, the database/sql package is an excellent example of the pattern. Every database driver implements the driver.Driver interface and registers it with the database/sql package. So it doesn't matter what database you're using, it all looks the same as you'll be interacting with objects from the database/sql package only most of the time.

gof design patterns

The example shows how an implementation of a Shipping Cart is re-implemented but interface for consumers is kept through the usage of a Shipping Adapter. Each mode of transport has its own structure and operates independently, but they all work together to provide efficient transportation for the city’s residents. That’s similar to Structural Design Patterns in software development. Defines the skeleton of an algorithm in a method, deferring some steps to subclasses. Instead of implementing a single algorithm directly, code receives run-time instructions as to which in a family of algorithms to use. In this example, the Originator class contains the state that needs to be saved, and the Memento class provides a way to save the state of the Originator.

The main goal is hiding from the calling code that something has changed. Imagine I'm testing a type that opens a socket connection to some other service, while you could use a net.Dialer directly, which would make testing it harder. If I give the object a method that produces a net.Conn object instead, I can easily replace the implementation by changing the factory function. The material, as expected, isn't without critique, Peter Novig wrote his analysis on how many of these patterns are unnecessary or replaceable by simpler constructs in dynamic languages. The book was written mainly using C++ (and some Smalltalk), focusing on covering what was available in C++, so dynamic languages change or remove the need for some of these patterns.

Teamwork with Behavioral Patterns

When the state of the WeatherData changes, the update method is called, which updates the display. The WeatherData class implements the Subject interface and maintains a list of registered observers. When the state of the WeatherData changes, the notifyObservers method is called to notify all registered observers. The basic idea is to allow multiple objects to be notified when the state of a single object changes.

Creational Design Patterns

The Triangle and Circle classes are implementations of the Shape class, and the Red and Green classes are implementations of the Color interface. The output will be "Triangle filled with color" and "Applying red color", followed by "Circle filled with color" and "Applying green color". The authors employ the term 'toolkit' where others might today use 'class library', as in C# or Java.

gof design patterns

Designs used in the creation

I don'trecommend it until you're pretty comfortable with the basic principlesof OO design. Even then it takes a fair investment of effort to reallyappreciate the book.

When the state of the WeatherData instance changes, the `observers` will be notified update methods will be called to reflect the changes. Allows objects with incompatible interfaces to work together. The Adapter pattern converts the interface of a class into another interface that a client is expecting. This allows classes that could not otherwise work together due to incompatible interfaces to work together. This code creates two instances of the Singleton class and then compares them to demonstrate that they are the same instance. Allows creating an object by cloning a prototype object, instead of creating it from scratch.

Helps to cache and reuse object instances, is commonly used with immutable objects. This reduces the cost of creating and manipulating a large number of similar objects. In the example, the FlyweightFactory maintains a pool of Flyweight objects. The factory will check if one already exists; if not a new one will be created and stored for future reference. At the end we have a list of 7 Cars objects that share only 2 Flyweights. The Proxy pattern provides functionality as a middle-man for another object to control access, reduce cost, and reduce complexity.

The authors refer to inheritance as white-box reuse, with white-box referring to visibility, because the internals of parent classes are often visible to subclasses. The template method defines the skeleton of an algorithm as an abstract class, allowing its subclasses to provide concrete behavior. An example is an object that fires a sequence of events in response to an action, for instance a process request. The next concrete example the datastore function represents the AbstractClass and postgres represents the ConcreteClass.

Think of Behavioral Design Patterns as the communication protocols within a team. Think of Structural Design Patterns as the blueprint of a city’s public transportation system. These patterns provide a common vocabulary and understanding of common design problems and their solutions, which can help improve the overall design of software systems.

The mediator acts as a middleman and decouples the communication between objects, so that objects don’t have to communicate directly with each other. Allows you to treat individual objects and compositions of objects uniformly. The Composite pattern is used to represent part-whole hierarchies, where a composite object is an object that contains one or more other objects. Decouples an abstraction from its implementation, allowing the two to vary independently.

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